Via the PRESENCE-list, I’ve found the blog of John Udell at InfoWorld, who writes about a number of timely topics. What I find most interesting are Udell’s discussions about telepresence in 3D and video conferencing. For example, he reports from a meeting in Second Life in which he took part (and even includes a screen cast from the event – interesting to look at, but the ethical implications of such a distribution would keep me from doing the same thing – unless, of course, those taking part in the event have given their consent to have the meeting recorded and distributed – or do you simply have to count on this, since there is a built in recording function in the program?). Here, he mentions how he felt that the discussion in the meeting didn’t feel productive because of the lack of “a synchronous voice channel, real identities, and sufficient emotional bandwidth”, and claims that we’ll have to search thoroughly to find the non-gratuitous uses of 3D for social interaction.
Another piece concerns simulation and embodiment in virtual environments, and whether embodiment adds any values from a communications perspective. I would certainly argue that it does, not least when it comes to conversational management, but oftentimes the pre-programmed communicative expressions of avatars could be adapted to better fit a regular communicative situation. Here, Udell also refers to a column he’s written, where he reminds us of the power of low bandwidth media, pointing out that minimalist modes such as “e-mail, chat, blogs, and wikis” still capture our attention to a great extent. He claims that the key is that social interaction can take place in any mode. This is a very good point, I think, as it shows how media richness is not necessarily the key to efficiency in communications media. Rather, different media are more or less well suited in different contexts, and different combinations of modes have different affordances.
The piece reported on in the PRESENCE-list was this one, discussing /the lack of/ “emotionally effective telepresence” in video conferencing, and whether there is a “minimum framerate threshold”. In a comment to this post, Don Park refers to an interesting solution, “cinematic videoconferencing”, where the technology is able to zoom in on changed facial expressions among participants to ensure that these subtle cues are not missed.
All in all – a thought-provoking blog which I will have to keep an eye on.