Welcome to HUMlab and the new term. This is the administration blog for both the Museologi and Kulturanalys program courses that will be run in HUMlab this term. Much of our work together will take place in the online virtual world of Second Life. There are a million things I would like to tell you about virtual worlds and Second Life (I have been working with them since 2003) but I thought maybe we should just start with a simple introduction to Second Life (hereafter SL).
SL is an adults only, multi-user persistent (means that it does not go away when you log out, but continues on, like the world does when you are asleep – believe it or not) social online virtual world. Sometimes these sorts of things are called MMORPGs (Massive Multiplayer Online Role Playing Games) or to be more precise, as SL is not strictly speaking a game, a MUVE (Multi User Vitrual Environment). The most important feature I think that defines SL is that it is social. There is no goal or quest as part of being in SL, like there is in World of Warcraft or Starcraft and other such MMORPGs. The people who use SL make it what it is. It is for this reason that SL is perfect for a number of things that are useful in higher education:
* As a stimulative environment it is possible to replicate a lot of situations and behaviors in SL from the worlds of fashion, language, physics, sex, architecture, genders, religion and more. Often these situations and behaviors are just the users themselves as they communicate with each other and express themselves. Everything you see in SL (buildings, clothes, programmed behaviors) is made by the users, for better or worse. The population of SL is several million but no one is sure. Being able to access such large groups of people and their creations means it is easy to gather information and watch how people express themselves within the frame of ‘culture’ in the virtual world. It is important to remember that while the word ‘virtual’ does have some meaning in relation to SL, everything that happens in the world has a basis in what can be called ‘reality’.
* As a tool SL can be used to create films, build a three dimensional archive, hold meetings, teach classes, build communities, meet people, make art, advertise, do market research, hold religious services and worship, create online museums and probably a lot more.
* SL is used as a teaching and learning environment. For the rest of this term SL will be your environment for the course. An island has been created for the museologi students to experiment and create a project for each of the groups. The kulturanalys students, who will have a base in a re-creation of Umeå University’s Lindellhallen will be using SL as a type of research field and for the raw materials for a film.
For our first meeting Stefan Gelfgren and myself (Jim Barrett) will introduce ourselves and SL. We will show you around the HUMlab islands in world and speak about how we can help you and what is expected of you over the coming months. This is going to be an amazing experience for everyone concerned. Again welcome!
Once you have opened a SL account and created an avatar you can teleport to the HUMlab Island in Second Life by clicking or pasting this URL link: http://xrl.us/HUMlabSL