Workshop: Participatory Culture: games, technology and unrealities

Welcome to a workshop with Martin Ericsson, Gamemaster, Bardo AB!
Participants will get a deeper understanding of the concept Participatory Culture through practical exercises. Do not miss this opportunity to learn from Martins experiences of working with games, technology and storytelling in creating an active Participatory Culture!

Date: 2013-01-29
Time: 17.00 – 19.00
Venue: HUMlab-X, Umeå Arts Campus
We serve pizza to everyone!
Max number of participants: 20
Register no later then January 27 to:

“Participatory Culture is created in the moment when a group collaborates. It is everywhere, however, many do not consider it to be art or culture. But how does the world of multi player games, live roleplaying, masquerades and narrative Internet cultures look from the inside?

Using a number of models and case studies on more or less experimental game projects, I will introduce a simultaneously ancient and brand new participatory aesthetic. In the process, we will face questions on who is the artist and who is the spectator, as well as where we draw the line between fiction and reality, and between technology and storytelling. We will also consider how grown-ups participate in role games, and how businesses slowly start to evolve around these cultural events.”

During the last 18 years, Martin Ericsson has initiated, created and written more then 20 interactive productions. He works as a consultant to museums, universities, multi national companies (for example Nokia), and broadcasters around Europe who want to develop their skills in interactivity and story telling.

Martin founded The Company P in 2006, and he and his colleagues were awarded an Emmy in 2007 for The truth about Marika, one of the first interactive TV series ever made. Among many others, Martin has worked with Joss Whedon (creator of the TV series Buffy the vampire slayer and Firefly) and Tim Kring (creator of the TV series Heroes). During 2012, Martin created and led the interactive parts of the TV series The Spiral, which was followed by more then 3 million people around Europe. Martin has now been recruited to a large American game company, but before he moves to Atlanta he will visit HUMlab!

Martin Ericssons visit is made possible with support from DinoLab:

The workshop will be held in English if there are non-Swedish speaking participants present. Welcome to HUMlab!

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