Archive for March, 2006

Brand Strategy in a Web 2.0 World

Monday, March 13th, 2006

AUTHOR: Dina

Jennifer Rice at Brand Mantra has an excellent series of posts on Maslow and Branding. She’s looked at 8 core consumer needs: Security, Connection, Esteem, Control, Aesthetic, Cognitive, Self-Actualization and Transcendence. She starts the series with this ….

“Remember back in your Psych 101 class when you learned about Maslow’s Hierarchy of Needs? Bet you never expected to see it again in the business world, but…ta da! Here it is. Personally I think a few are missing like freedom and control. But in general, we can easily see how strong brands relate back to the hierarchy. In the next couple posts, I’ll walk through the expanded hierarchy (8 needs instead of 5) and discuss their relation to brand strategy.”

For the uninitiated, an explanation of Maslow’s Hierarchy of Needs. I’ve culled out, from Jennifer’s multiple posts, some of the key points and examples that she makes – they are in italics:

on Security:

“This is the “No one ever got fired for buying IBM” syndrome. There are people everywhere who will only purchase products and services from companies that have proven themselves over time. They stuck with SBC when their more adventurous counterparts were fleeing to try one of the new competitive phone companies.”

on Connection:

“We’re seeing this era of fragmentation come to a close, and the locus of connection is reforming on two very different levels: the physical world where brands like Starbuck’s are providing modern tribal gathering spots, and the virtual world where like-minded people can connect based on affinity instead of geography (like Slashdot.) As with trust, all brands can work on facilitating a sense of connection through blogs and forums. But newer brands that are plugged into the grassroots economy are making ‘connection’ a foundational differentiator for their brands. I’ll end up revisiting social technologies and grassroots economy after going though the entire hierarchy, because the virtual locus of connection is actually the point at which 4 different needs intersect.”

on Esteem:

“Some newer ways of delivering Esteem include: “New Economy” forums like LegoFactory. Not only is this a place to show off your new Lego designs to other community members, but you also get a chance to be publicly recognized for a great design by the Lego Product Designers themselves. Another example is Slashdot, where you earn karma for smart participation in the forums. You can see in the FAQs that people’s karma scores serve as ‘reputation badges,’ and it appears that some folks were a bit peeved when the karma indicator was changed from a potentially unlimited number to a label ( Terrible, Bad, Neutral, Positive, Good, and Excellent.)”

on Control:

“Control is tightly linked to the notion of freedom; without freedom we have no ability to control our environment. Control and Freedom are two sides of the same coin, a linkage that has surfaced in primary research for several different technology and B2B clients. Features like flexibility and customization relate back to Control, but so do social technologies like blogs, forums, user ratings, etc. The emerging grassroots economy is pushing both Freedom and Control into the hands of employees and customers… forming a vast, distributed human network where each node (individual) can connect, communicate, make choices, learn from each other, grow. In essence this new economy is enabling and empowering us to live and work the way we want, not how someone else tells us we must.”

on Aesthetic:

“Aesthetic used to be a nice-to-have, but it’s increasingly becoming foundational. Witness the explosive success of Apple and the iPod, or the gotta-have Razr phone. Target is bringing designer style (Isaac, Oldham) to the masses, along with InStyle magazine and “The Look for Less” show. Starbucks combined coffee with an aesthetic environment. Barnes & Noble did the same for books. There are now 250 bathroom faucets from which to choose. Style is important because it’s an external representation of our own self-image. What we wear, drive, carry… they’re all badges to demonstrate who we are. It makes me wonder if Aesthetic really is the core need; perhaps it’ something much more basic, like ‘validation of self-existence.’ Perhaps style is our subconscious way of defining who we are, or attracting a mate (like peacocks and bird plumage).”

on Cognitive:

“This is about learning and understanding the world around us. While many people still blindly accept the doctrines of traditional authority (church, state, corporations, media, etc.), others are taking control, asking questions and seeking answers. Brands that knock down barriers to knowledge and provide easy access are delivering on this need. These aren’t just the obvious brands like Google; they’re also brands that practice transparency and educate customers on the how’s and why’s of their products, services and business practices. Transparency and openness deliver on customers’ desire to know. FedEx tracking is a great example (of both Cognitive and Control). And of course, blogs and forums fit into this category as well.”

on Self-Actualization:

“Nike pioneered the focus on self-actualization with their famous “Just Do It” tag line. Home Depot followed suit with “You can do it. We can help.” Brands that demonstrate a belief in their customers’ abilities will win the hearts and minds of those who want to reach higher and accomplish more. But it needs to be more than just talk or a nice tag line. Microsoft’s campaign, “Where do you want to go today?” appeals to this need, but I haven’t found a lot of supporting evidence for the promise (of course, I haven’t looked very hard.). How about creating more interactivity with customers, learning where they want to go, offering online education classes, or perhaps social networking tools that connect mentors with learners?”

on Transcendence:

“This need is about giving back, enriching others or championing a greater cause. The Body Shop was founded on core values like environmental protection; their web site reminds visitors, “Never doubt that a group of thoughtful, committed citizens can change the world; indeed, that’s the only thing that ever does.” The Toyota Prius won Edmund’s Consumer’s Choice for Most Significant Vehicle in 2004. Cause-related brands have strong appeal to small but loyal customer segments.”

There is so much potential for social tools and technologies to address so many of these needs – the needs for Esteem, Connection, Self-Actualization, Cognition, Control . Am looking forward to reading Jennifer’s thoughts on how they interact. It would require a cultural change in organizations to acknowledge that some of the more powerful human needs, or in marketing terms, customer drivers, lie in the value of actually passing on the control and freedom to customers. Tied into this need are the needs for connection, esteem, cognitiion, self-actualization and ultimately, transcendence.

Web 2.0 companies have shown the way – their products are in perpetual beta, their architecture and marketing is decentralized, they encourage communities of users to self-organize around them. Recently, in an email to Rob, I wrote …. I think one of the most difficult things for people to do is give up control and relinquish ‘power’ to the many unless they see tangible ‘cost-per-click’ sort of gains. It’s the single largest barrier to accepting and adopting a process that is different to one we have been so conditioned to. Sadly, what few realise the act of giving up that power itself can be so empowering for them – why is Wordpress gaining popularity – why is Flickr so popular – why are del.icio.us and Skype and so many others gaining traction today? They weren’t built in a day and pushed onto us as a final product or service – they are being built by and around the community that breathes them. The folks behind them had the guts and vision to say – let’s see how our customers ‘play’ – how they self-organize into networks (developers for instance) – embrace the criticisms with the accolades – and build around what they build. Chaos ….. and creativity. So powerful.

cross posted from here

when you can’t tell…

Monday, March 13th, 2006

When someone approaches you about a movie, they usually have you sign a contract before telling you the fine details of the project. Actually, in some cases, they’ll have you sign something before they’ll fill you in on even the most basic stuff – like what kind of work you’re expected to do, what kind of movie it is or even who they are. Before you’re hired, before you know what the job pays and before you have any clue. The contract is called an NDA. Non Disclosure Agreement. What this means, in essence, is that this thing that you’d like to shout about from the rooftops – maybe the coolest job you’ve ever had – you won’t be able to talk about. At all. In fact, if you do, they can sue you for pretty much anything you own.

Sucks, doesn’t it?

It makes sense, though. There’s a lot of money involved. Any spilled secrets might result in another movie company stealing the ideas and releasing an almost identical movie… or some newspaper or internet site getting hold of vital information. There’s just too much at stake, I suppose.

Being overly cautious, I wasn’t even sure I was allowed to talk about the movie companies that have hired me, or what movies I’ve worked on. In some cases, you see, this isn’t okay. For instance, I can say that I’ve done work for Disney – but I’m not allowed to tell you for which movie (since it’s not been announced yet) or even what kind of work I’ve done. I’m allowed to say, I know this because I’ve asked, that I’ve done work for New Line Cinema, on a movie called The Golden Compass… but I can’t tell you the particulars of what I did. So the fun anecdotes I have about how I shot reference photos for this project… I can’t share them, no matter how much I want to. Let’s just say they involve a stuffed toy animal, some string and a cat that totally mistook my hard work for fun play.

It’s difficult to do work you can’t talk about. I can’t vent. I can’t ask for advice or critique on the images I’ve painted. Some exceedingly cool stuff that I’ve made, I might never be able to show off – I don’t own the copyrights to any of it. It’s really up to the movie makers. I’m not even sure I’ll get any kind of credit for my hard work though as far as I know, I might well have been the first artist involved in a particular project. I’m still new in the game.

Worst thing?

Chances are some movies I work hard on and am proud of – are never actually released. I’m involved at such early stages that I have to face the possibility of the movies being cancelled.

It sounds as though I’m unhappy. I’m not. Maybe I’ll never be able to talk about what I did, and maybe I’ll never get credit for any of it – but I’d be hard pressed to find any kind of work I’ve enjoyed more. Anything I’ve been more excited about. When Disney first called me, back when, I thought I would have a heart-attack – that’s how thrilled I was. For someone who watches as many movies as I do and is so obsessed with them, the mere prospect of having been part of the process is almost overwhelming. It’s not about the money and certainly not about getting credit for it – it’s the whole thing… knowing that, wow, I designed that, I was part of that, I helped. I have a feeling that when the first movie I’ve worked on is actually showing on the big screen – I’ll be climbing the walls with excitement.

I guess I already am.

Swimming Across The Pool

Thursday, March 9th, 2006

When one goes swimming it is inevitable that one gets wet. I have been continuing my mission for this semester: Dive into Web 2.0. The water is starting to get in my ears!
Moving along from video I am currently interested in how a line of narrative or topic can be maintained and moved around different platforms and still keep a coherent and consistent ‘feel’ with what has gone before whilst adding to it by virtue of the new media at each stage of the reader’s experience.
Alternate Reality Gaming is a good place to start in cross media networks. The textual possibilities of a augmented total information environment are strong in ARGs but at the moment the interplay between the light side and the life side of the screen seems to place the human subject in the latter. ARGs rely heavily on participation and tagging but I would describe them as examples of the box beginning to collapse and what it contains coming out and enveloping the participating subjects. This of course will change as convergence continues and technologies become more immersive. I am not convinced that ARGs are Web 2.0, although they are related (first cousins maybe?).
Following this line of inquiry it was at this point I found a reference from Matthew Kirschbaum for a newly published thesis by Marc Ruppel which includes Learning to Speak Braille: Convergence, Divergence and Cross-Sited Narratives. This is where I want to go!
Ruppel states in his blog description of his recently completed thesis:

“Over the course of my presentation, I argue that not only do cross-sited narratives validate the notion that convergence is a product of narrative as much as technological intersections, but also that, in some cases, the structures of these stories are often inseparable from the corporate structures that produce them– either expansive (horizontal) or redundant (vertical). They are, in essence, complex systems of both narrative meaning and textual distribution, where simplex sites work within a larger (virtualized) complex of meaning.”
Marc Ruppel

What struck me about “complex systems of both narrative meaning and textual distribution, where simplex sites work within a larger (virtualized) complex of meaning” is the mergence of content and form through meaning. Whilst not open to interpretation and change in the same way as many contemporary western texts are the ancient stories of the Australian Aboriginal peoples, from my understanding, operate in a similar fashion. Known in English as Songlines and Dreamtime stories they function to weave multitudes of strands together; people, communities, clan groups, histories, topologies, events and cycles of practice. But what has this got to do with web 2.0?

Ruppel goes on to discuss and demonstrate examples of networked texts and textual networks in the link above to Learning to Speak Braille. I would like to give one further example of what I believe to be an interesting text network that gives us a glimpse of where the internet is heading in Web 2.0. The Pool is a

a collaborative online environment for creating art, code, and texts. In place of the single-artist, single-artwork paradigm favored by the overwhelming majority of documentation systems, The Pool stimulates collaboration in a variety of forms, including multi-author, asynchronous, and cross-medium projects.

The Pool’s structure emphasizes distributed learning and authorship. Contributors can propose a concept for others to implement, or respond to invitations to explore, debug, or remix existing works. Thanks to an innovative graphical interface, when Pool surfers review artworks, programs, and texts, the ratings they give these works ensure that the best of them will be most visible to future surfers.

Developments such as cross-sited narrative, convergence and augmented reality story telling force a lot of revision about narrative theory up to this point. How does one divide a text that creates itself, requires participation and becomes a way of living? Fan communities and Cosplay are some results in the so called ‘real world’ of such realities. The pool is getting bigger all the time.

women@tech continued

Wednesday, March 8th, 2006

Stephanie Hendrick setting up the university women@tech station:

stephaniewomentech.jpg

Read more about this project and the associated blog at http://blog.humlab.umu.se/womenintech/. This afternoon live blogging will happen in two places in Umeå. Also people all over the world can participate through posting flickr photos, commenting on the blog and submitting articles and content to Stephanie. Here is the flickr stream.

Jennie Olofsson in action

Tuesday, March 7th, 2006

This has been a very very dynamic and energetic afternoon in the lab. I will post some more photos later as well as some reflections. For now, a photo of today’s seminar speaker in action.

jennieseminarium.jpg

Jennie Olofsson on ‘Occupying and owning space – How bodies are extended through digital artifacts’

Tuesday, March 7th, 2006

Jennie’s seminar is today at 13.15 CET in HUMlab. The live stream can be reached here (link will open at start of seminar). (Seminar will be in Swedish)

This seminar will also kick off the beginning of the women@tech blogging event. To participate in this event, send your photos to strong92easy@photos.flickr.com . For more information check out this post :-)

Women@tech

Friday, March 3rd, 2006

Recently there has been a lot of talk about gender and technology, and even though we have a few markers on our path to gender equality – from schools encouraging young girls’ interest in science and mathematics to the great women at misbehaving.net- this is still an issue that needs further exploration. We have not even reached a halfway point yet!

women@tech

Wednesday the 8th of March is International Women’s Day. On the eve of this day many women will blog in support of women’s rights. We, at HUMlab, will liveblog the experience of being a woman from two stations, one on the university campus and one in downtown Umeå. We will attempt to capture ‘being a woman’ through audio, text, picture, collaborative sidewalk art, as well as giving women a change to blog in their own words. There is a twist, however! You get the chance to participate by sending in your digital pictures to our flickr account. The theme is, of course, ‘on being a woman’. Each picture submitted to the following address will be tagged ‘mobloggingwomen’ and can be found in our flickr slideshow (link to be added). The event will be kicked off by liveblogging the seminar, Att ta plats och äga rum. Hur kan kroppar förlängas genom digitala artefakter? – en spekulation i seminarieform, by HUMlab’s own Jennie Olofsson who will give a seminar on Tuesday the 7th at 13:15 in the lab. (You can watch the live stream here - link will activate at the beginning of the seminar). The live blogging downtown will occur on the 8th beginning at 12 noon.

The email address to send in photos is strong92easy@photos.flickr.com

One question we are particularly interested in exploring is ‘how has technology changed your experience of being a woman?’ This is especially topical in light of the recent violent incidents we have had in our little town. For example, do you use your cell phone when walking home alone- as a ‘virtual walk home’? Do you consider your cell phone a way for others to control you/your time? How has constant connection (through IM, email, SMS, etc.) changed the way you interact in your environment?

Our liveblogging ‘being a woman’ will also serve to kick off our new blog, women@tech, which will discuss gender issues and technology. My hope is that women will come together and begin a discourse that will encourage other women and young girls to participate in an exciting and ever-changing medium. Together we can breakdown the ‘invisible firewall’ one megabyte at a time!

cross posted from women@tech