We will be using the virtual online social world Second Life in two campus courses this term in HUMlab. I have attended a few meetings and people are working hard preparing for the courses, one on museum studies and the other titled Digital Culture and Technique (Link in Swedish). In dealing with teachers from various departments outside HUMlab involved in the courses the familiarity and competency around Second Life is usually mixed. It will be a learning experience for everyone involved (myself definitely included) when we start using Second Life for teaching. For this reason I sent out a list of links that I compied in relation to the museum studies course that could be useful in starting a ‘second life’ in teaching. I post it here for anyone else who is interested. By no means is this a detailed introduction, just a few links to issues that have been raised in the meetings we have had so far in preparing for the courses.
Video Tutorials on Second Life
Video: How to use the building grid – Second Life Video TuTORial (Very Important in Group Projects)
Creating Second Life Content
At some point, the obvious question arises, how easy (or difficult) is it to create content in Second Life (SL). While your ability to answer that question will vary with the wind, if one truly wishes to explore the business potential of SL, it is a question that must be answered. Thus, here are a few tutorials /screencasts from the College of Education at the University of Illinois, Urbana-Champaign
Resources for Second Life and Virtual Worlds – Central Wiki Service
This page is to be used as a resource for places to visit within Second Life, interesting videos, media and articles around Second Life and also interesting research articles around Second Life and Virtual Worlds. The resources listed are just a sample.
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Journal of Virtual Worlds Research
The Journal of Virtual Worlds Research is an online, open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world.
The Role of Critical Thinking in Online Built Environments
At the beginning of the 21st. Century, all educators and all educational institutions, at all levels of education provision, are faced with the greatest time of possibility for change and evolution or stagnation and regression. Barker, 1978 in New York, stated that “action with vision can change the world” and the authors, based on their many years of experience working in both traditional and managed or virtual, E-Learning, lifelong-learning environments contend that the promotion of critical thinking is a key element in meaningful, responsible and soulful learning.
The Scientific Potential of Virtual Worlds (PDF)
Evaluating Cultural Learning in Virtual Environments. PhD thesis (PDF), University of Melbourne
Place Nation Space
The Second House of Sweden
Amsterdam in Second Life
Second Life Just Like The First
Education in Second Life
CyberOne: Law in the Court of Public Opinion (Harvard Law School)
The subject matter of the course is the creation and delivery of persuasive argument in the new integrated media space constituted by the Internet and other new technologies. Our premise is that “First World” and corporate domination of entertainment media, laws, and news can be balanced by the voices of individuals, groups and universities who use new media intelligently. We challenge students to attempt this themselves by choosing an issue of concern to them and using the media we study to make their case for change in the court of public opinion.
Kamimo Islands is a collaborative effort by three universities to create a unique space for research, communication and socialization within Second Life.
Metamedia and Second Life (using blogs, video and wikis with Second Life)
SaLamander Wiki – a folksonomy of practical and theoretical applications, builds and designs in the Virtual World of Second Life for the purposes of teaching and learning. The Salamander Project is a collaborative project open to ANY Second Life educator and coordinated by staff at The Center for Advanced Technology in Education at the University of Oregon.
Virtual reality and higher education: Another perspective
Museums and/in Second Life
San Jose’s Tech Museum looks for virtual exhibits in Second Life
Using the technology behind online video games, we want to help you discover, research and explore the ancient civilizations of Greece, Egypt, and the Americas. Do you want to converse with Socrates in the Agora? How about rebuilding the Pyramids, the Ziggurats, or the Temple of Jerusalem? Have you wondered what life would be like in an ancient First Nations village? Would you like to join Julius Caesar’s campaigns?
International Spaceflight Museum
Virtual Museum at Forum Europe
Star Track Museum of Science
The Tech Virtual Museum Workshop
Some Second Life projects from the Tech Virtual: http://thetechvirtual.org/projects/graduates/
Wish List for Art Museums in Second Life
We love Art, we love Museums, and we love Social Software. Logically, we should love the idea of art museums in Second Life (SL.). But until the moment, this is really more of a longing than a consequence of what this virtual environment is currently offering.
Although we adore the abstract idea of expanding the presence of art museums in all Social Software, we have the feeling that art museums in SL are facing basic problems of definition. So, for the sake of art museums -not only in SL but also in this first one- let us try to better focus their role in this virtual platform by starting a wish list that you can pass around to add more wishes.
A blog in Swedish by an artist who has worked with the Swedish embassy in Second Life and is very deeply involved with the community Swedish People in SL (linked to on the blog).
Second Life Library Project
The Electric Sheep Company
Odyssey: Performance and Art in Second Life
Anything relevant to art and performance in Second Life and/or the Odyssey community – this is where Odyssey links to the real world. Odyssey was founded by Pacino Hercules and Sugar Seville as a place where artists can explore the new virtual space called Second Life. The simulator hosts projects by individual artists and organizations. Odyssey is funded by Dynamis Corporation and managed by Sugar Seville.
New World Notes
Wagner James Au reports first-hand on the next generation of the Net– Second Life