We are very happy to have Ian Bogost from Georgia Tech visit today and tomorrow. There will be a seminar tomorrow:
[12 februari 2008 at 10]
Platform Studies, Creative Computing and Constraint: the Atari VCS (1977) and beyond
The seminar will be live streamed and we will have a Skype channel open for distributed discussion. The links will be posted here.
This is from Ian’s website (a much better introduction than I would be able to produce):
Hi, I’m Ian Bogost. I am a videogame researcher, critic, and designer, as well as an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).
In my academic life, I am Assistant Professor at The Georgia Institute of Technology, where I work in the School of Literature Communication and Culture. I am also affiliated faculty at the College of Computing’s GVU Center. At Georgia Tech, I teach in the undergraduate program in Computational Media and the graduate program in Digital Media.
My research focuses on videogames as cultural artifacts. In particular, I’m interested in a kind of game criticism that contextualizes games in the long history of human expression, and game rhetoric, or how games make arguments. These two subjects are the respective topics of my first two books, Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames, both from the MIT Press. Much of my work concerns the uses of videogames outside entertainment, including politics, advertising, learning, and art. But I’m also very interested in mainstream commercial videogames and historical approaches to videogames. I write frequently in the videogame trade press, and I also co-edit (with Gonzalo Frasca) Water Cooler Games, a popular website on videogames with an agenda.
More recently, I’ve been looking at on the way hardware and software platforms influence creative practice. Nick Montfort and I are co-editing a book series on this topic called Platform Studies, and we’re writing the first book in that series, about the Atari 2600. I’m fascinated to the point of obsession with the Atari, and I often use it in teaching and in my own artistic practice.
Ian and I had a nice convsessation at a local cafÃ© yesterday evening. We talked about digital humanities, disciplines, undergraduate and graduate programs, and much more.