2D and 3D

I’ve never been able to model in 3D, myself.

When I mention to someone that I do digital art, that is what they assume that I do. It often seems as if though they are disappointed when I say, no, I can’t spin the characters in my paintings around and show what they look from behind. 3D is something else entirely from what I do. I find it absolutely entrancing, but I just can’t seem to grasp the techniques, myself.

It is a little bit too logic for my confused, illogical mind. Instead of merely painting the way light falls, for instance, you have to actually figure out the exact angle of the spotlight or the precise colour of the sunlight. Not to mention the fact that instead of painting a nose from a specific point of view, I have to somehow model it so that the nose is ‘there’, existing in some kind of imaginary space.

What can I say? There’s just too much thinking involved. Modeling in normal clay, for instance, is another matter altogether… to me, a lot more intuitive than computer modeling, and easy enough for me to get into.

I have nothing but utmost respect for the people who actually know how to model in 3D. Even the ones that do little but model simple square boxes with a touch of texture – it is still beyond what I could pull off in a program like that.

And the people who create such great beauty… who use this relatively new medium to make images that I can’t help but gasp and gawk at – they have my most sincere admiration and envy.

Some interesting articles on creating 3D images (by some of my favourite artists)


I know a thing or two about the programs now. I am fascinated by Maya, amazed by Zbrush and intrigued by the rest – but trying them out for myself? I think not. I feel as if though I am stubbornly stuck in my old ways, where 3D art is concerned. I might love watching it and trying to figure it out, but I’m too much of a chicken to attempt it for myself (oh, I did once, but it was frustratingly difficult, my result was awful, and I ended up disliking the process. The day modeling in 3D is as easy as sculpting in traditional media – count me in! Until that day, I leave it to the awesome people already hard at it, producing incredible results.).

Anyway. Digital art does not equal 3D art, but 3D is definitely a part of it. What I’m into, people refer to as 2D – which always strikes me as a little funny. The definition is true enough though, I suppose.